Human Centered Design

I’ve always been a fan of IDEO and I love their design processes. I really found it interesting when they explain how the toolkit doesn’t offer solutions, it offers techniques. This tooklit may not have the answers, it may not be the only way to do things but you can certainly take things from this and implement them into your own work. I found the part about Multi-disciplinary teams, dedicated spaces, and finite timeframes extremely helpful for long term success. I know for one I work better with a deadline and if I am given too much time or the deadline is not exactly clear on a project, I begin to wander aimlessly in a world of research and I lose track of my purpose. These steps can definitely help me with my final project for this course.

Q: The language of the Introduction (Desirability Lens, Value Chain) seems to be geared for a different audience than the language of the toolkit (develop deep empathy, question assumptions).  Many of the methods described in the toolkit seem to be based on solid design thinking, but do you see negative ramifications or disconnects in this Human Centered Design approach?
I feel the HCD intro seems like a fast paced pitch and it’s breaking down what you should do and how to do it. I see the toolkit being used for larger companies and the toolkit being directed toward individual people. I actually found the Human Centered Design approach inspiring and those steps could be used toward my final project for this class and maybe even my thesis. Both are projects in which I am observing a group of people, figuring out their desires, and creating something to best facilitate those desires to make it easier to communicate.

Final Project Proposal

Untitled by Joely Saravia

Summary: My brother, mother and I all have different jobs and different responsibilities. Sometimes, one of us is ahead financially and the other is behind. I want to figure out a system in which we can lend each other money without it getting too messy. We don’t have a lot of verbal communication in my family so I would like to develop a system in which we could be brought together

Objective: For a family of three to be able to lend and pay each other back money based on a needs and wants system.

Procedure: Construct a board game similar to a calendar that allows the players to keep track of when they get paid, how much they owe, and what they agree to give back.

Each corner of the board will represent the day we get paid, the squares around the board will represent the days of the month. There will be a golden square labeled susu and every time a player passes this square they must put money into the susu. When a player lands on a [cards] square they will either pick up or show a ‘Need’ or ‘Want’ card and explain what they need/want and how much money it will cost. Topics can be brought up in conversation like how much money has already been lent out, how many times each family member has helped another, and if the need is valid. A chart will be kept of how much money each person has lent out and how many times they have paid the other family member back. (almost like the rating system on amazon.)



Do I make the rules before making the board?

What kind of cards would each player have, given or written?

How  would the voting system work?

How much money do we put in the susu?



Oct 24: Prototype Plan/ Proposal

Oct 31: Gather research & Design rules to fit around the game

Nov 7: First draft of game board and possible cards

Nov 14: Prototype 1 due

Nov 21: Bring in results from testing on individuals

Nov 26 ( Tue): prototype 2 due

Dec 5: Complete Design/branding of board game

Dec 12th: Final Presentation