[Sam]documentation

First Project

I am interested in the conflicting between the law enforcement officers and suspects, everyone has personal perspective towards one specific event, from officers view, suspects’ view, spectators, and the story might be changed by narrator’s emotion, The paper prototype will be about a conflicting event between the officer and suspects and also includes several factors which might influence the outcome of the event and the POV of others (spectators and society), users might play different roles in the event with limited clues or factors, and the results would be a documentary of users’ reaction, which would demonstrate the relationship among the limited factors, the role, and the reaction. The purpose of this project would be helpful of understanding the situation from different perspective.

 

Second Project

Mobile phones are a convenient way to connect with our loved ones, friends and family. How can we switch the perspectives of individuals based on the conversations we hold privately with the people who matter most to us? We explored a intimate narrative through the exchanging of words we communicate everyday.

The goal of this prototype is to invite users to put on a new perspective on their mobile phones. We selected 4 people who come from diverse backgrounds and documented their every day conversations through phone calls and text messages.

Documentation: Second Project

Open this link in your cellphone: http://portfolio.lisongyuan.com/

Project by Sam Lee, Chris Lee, and Si Ping Lim

Third Project

We are doing an immersive experience project, audiences switch to object’s perspective by touching each one of them, based on the information what they will see through objects’ perspective, audiences will figure out the truth behind a murder case.

We chose the concept of changing perspective, because we want the audiences feel how the changing perspective effects our assumptions. People always believe what they want to believe, in our project, we display 4 physical objects on the desk, each one of them will offer piece of information, audiences will reorganize those information piece and figure out what was happening, it is like this murder case, no one will get all the evidences, we are keeping approaching the truth, it is impossible for us to totally reveal the truth. The truth is always different from what they believe somehow.

The goal of the project is to find the person who killed David. There are 4 suspects that police discovered that possibly relates to the murder of David and players/users have to figure out which suspect killed him.

Our mechanic is to give clues (but not enough information) to the players to figure out what happened.

Documentation: Third Project

 

 

the concept of “Who killed David” by Gi Sung Lee, Qianjin liu, Sam li

We are doing an immersive experience project, audiences switch to object’s perspective by touching each one of them, based on the information what they will see through objects’ perspective, audiences will figure out the truth behind a murder case.

we chose the concept of changing perspective, because we want the audiences feel how the changing perspective effects our assumptions. People always believe what they want to believe, in our project, we display 4 physical objects on the desk, each one of them will offer piece of information, audiences will reorganize those information piece and figure out what was happening, it is like this murder case, no one will get all the evidences, we are keeping approaching the truth, it is impossible for us to totally reveal the truth. The truth is always different from what they believe some how.

 

response to the reading [Sam]

The reading is really inspiring, good design projects always have their specific target audiences, and the purpose of a good design is solving a problem, how to define a problem, sometime designers find problems by themselves, sometime others offer designers a problem needed to be solved. When we consider those community projects as the article described, the process of finding a problem will becoming complicated, we all have different perspective, which might based on the memory,  past experience, knowledge,  identity, some problem was defined by certain group of people, may not defined by the future beneficiaries, it is not because of that there is not a standard consensus, the reason is the lack of understanding, if the problem is not totally accepted by the target audiences, the project would be useless. So designers should dig further to figure out what’s the real demand, in order to understand other’s thought, the best way is seeing through other’s perspective. In the book, the boundary between two area is defined as margin

Changing a Point of View {Sam}

PRECEDENTS

IMMERSIVE EXPERIENCE:

These guys were funded by the Video Store of PlayStation® Store to make a series of movie related videos using ‘Immersive Imaging’ which takes 3D projection mapping as its starting point, but gives the viewer a supercharged experience with the help of the PlayStation Move controller.

In the past, projection mapping worked only from a single, static view point, and thus was very limited. By attaching the PlayStation Move to the camera, we can track projections to screens in real time, enhancing the effect of spatial deformation and false perspective on the projections and allowing viewers to look round (virtual) corners, bend walls, create a hole in the wall, or remove the walls altogether to reveal vast expanses of virtual worlds.

http://www.greatfilmsfillrooms.com/en/video2.html

http://www.greatfilmsfillrooms.com/en/video3.html

Experience an airplane engine, a dinosaur, solar system, a helicopter, an oil rig, Nefertiti, a shark, a roller coaster and more in a multi-sided immersive Virtual Reality environment, EON Icube, in which participants are completely surrounded by virtual imagery and sound. 3D objects float in space, and can be manipulated by users in real-time.

https://www.youtube.com/watch?v=UT5xtpHRdlE

CHANGE PERSPECTIVE:

IDEA FOR PAPER PROTOTYPE

I am interested in the conflicting between the law enforcement officers and suspects, everyone has personal perspective towards one specific event, from officers view, suspects’ view, spectators, and the story might be changed by narrator’s emotion, The paper prototype will be about a conflicting event between the officer and suspects and also includes several factors which might influence the outcome of the event and the POV of others(spectators and society), users might play different roles in the event with limited clues or factors, and the results would be a documentary of users’ reaction, which would demonstrate the relationship among the limited factors, the role, and the reaction. The purpose of this project would be helpful of understanding the situation from different perspective.

IDEA FOR MIDTERM

The project of midterm will be an interactive video which is about a process of enforcing, the audiences will play different role in the reductive scenes, audiences will face different options of reaction. The final result would be different based on audience’s choices. The purpose of this project would be helping understand others from different perspective.