Reading Response [reconsidering the margin]

I found the reading very eye-opening for it reconfigured an already engrained notion in my head; I’ve constantly heard the word “gentrified” and constantly seen what happens when people come into an area they deem impoverished and underwhelming to revamp it, which in turn drives out those who are less fortunate so that people who can afford this “revamping” move in. To me, this has failed to truly solve problems. The quality and integrity of certain cultured or historical neighborhoods vanish because those who think they know best have come to shower the streets with their biased answers and solutions. This raises a question in my mind: Are people who have never experienced certain problems and can’t relate, understand, or internalize the struggle of those who deal with those problems truly equipped to be problem solvers for those people ? Can privileged people truly do what’s best for those who are at a disadvantage if they never fully understand those disadvantages and how their own inherited biases will affect their decisions and designs?

Immersive Experience [Tevin Byrd]

I remember as a child going to museums or other interactive places and I was always full of excitement because of the immersive aspects; Feeling like I was somewhere else or was someone else OR simply being holistically submitted into a fulfilling shift in environment or thinking. When I contemplate what an immersive experience is, I think back to this and imagine the minimal or complex dives out of reality.

Reading books is also something that I imagine to be an immersive experience–the escape, the power in losing track of time and floating in someone else’s mind or world. This is immersive for me.

My precedent: When I was younger I went on a field trip to a museum (can’t remember the name), but they were showing a funny science movie in this small theater. After sitting in the theater, the chair would vibrate, bubbles would appear from the seats, we would be sprayed with water, and so forth in coordination and conjunction with what was happening in the 3d movie. This was immersive for me and quite fun.

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For me, “change perception” is more focused on the movement from one point of view to another–a shift in thinking, expectation, or reality. For this precedent I think of movies that place you in the position to align yourself with a particular person experiencing a situation, but as they become involved with other people, you end up following that person’s take or idea of it. I think this can also be done by a constant shift in time or from dives into the past/future. The movie “Crash” comes to mind when thinking of change perception and how seeing what people go through surrounding the same situation therefore changes how you feel about the situation.

For the paper prototype, I’m thinking of a game/experiment that unveils privileges or disadvantages based on who you are, where you are from, what you look like etc. This game would be meant to open other’s eyes to what people go through or how hard/easy other people have it when dealing with certain situations.

So out of a box, a scenario or issue would be picked. (for ex. “If you’ve ever been called a racial slur, go stand at the back of the room. If you’ve had the privilege of not experiencing this, go to the front” OR get a negative chip when you’re at a disadvantage and a positive chip when you’re in the privileged OR a game in which everyone starts with 10 tokens (or something similar) and for every disadvantage you have, you lose a token and this could be representative of life. At the end, the group can compare the differences in tokens or position in the classroom and think about the inevitable disadvantages and advantages that we have because of society, social dynamics, or issues etc. Patterns or surprises can be talked about at the end to see if someone’s thinking changed. The struggle of this could be getting people to be honest or open when answering personal questions.

For the 2nd prototype, I was thinking of two ideas:

  1. A mystery game where people are trying to solve a case or issue of some kind, but each have completely different information that cannot be shared. Through rounds of collecting clues, each person has to make a decision that influences the game and can possibly exchange information with certain people but not everyone at certain points. The goal of the game would be to use everyone’s different perceptions in the game to come up with the right answer or right solution. If the group gets it right, they succeed, if not, they fail and if they fail, they play a reverse game in determining who was the main cause of that failure and why. Someone in the game could even be a secret “spy” or person who sets out to derail the rest of the group. If the group fails, essentially they would be trying to figure out who that person was possibly. I’m wondering how biases will affect the game or how having different information will alter how people try to solve the case or who they find guilty.
  2. An interactive web experience about the misrepresentation or racism towards African Americans. In some way, using candid and cathartic storytelling through the eyes of various people experiencing the same or various situations. Depending on your movement through this experience, you may get a different outcome. This could also be a performance or installation piece or more (very open and general as of now).