Schedule

INTRO: Concepts and Precedents (2 weeks)

Aug 31: Intro
Intro: students, teachers, expectations
Exercise: what do VR, augmented reality, and immersive mean to you?
Course wrk: Don Q, Action, 3 prompt: shift perspective, exchange POV, story via multi POV
Precedents: Anagram’s Door in the Dark (narrative), Blast Theory’s Machine to See With (game?), Karim Ben Khelifa’s The Enemy (doc), Be Another Lab’s Machine to Be Another (research)
Question: If / how are these immersive, why immersion used, for what kinds of experiences, to what end?

Assignment for Sep 21: bring precedents, example of immersive experience, embodiment, change perception

No class Sep 07 Labor Day, or Sep 14 Rosh Hashanah

Sep 21: Context
View: students examples of shifting perception or immersive experience
Discuss: stories told, audiences addressed, potential & limitations
Exercise: Silent Running, Echo Location

Assignment for Sep 28:
Prototype 1: create means to shift, alter or change another persons perception
Read: selections from Jodi Rios Reconsider the Margins

METHODS: Mechanics, Technical forms (2 weeks)

Sep 28: Review prototype 1
Check in: anyone went to NY Film Festival Convergence program?
Review: students designs / actions re shifting perception
Discuss: concepts of perception, engagement, point of view, perspective vs perception

Assignment for Oct 05:
Confer with potential working groups
Read selections from Everett & Wattkins Power of Play, Portrayal & Performance of Race in Video Games

Oct 05: The Point, concepting prototype 2
Meet: ACTION group @ The Point, 340 Garrison Ave Bx, off Hunts Pt 6 tr
Discuss: working groups: objects that shift perception, collaborative sensory games, immersive / interactive experience facilitating alt POV’s, games that explore bias
Discuss: tech forms possible to use: games & interactive experience, physical objects, mobile, video, VR
Brainstorm: Prototype 2 w Action project partners

Assignment for Oct 26, Prototype 2:
Create means to see/hear through another’s eyes/ears
Or:
Create means to exchange POV w another
Could include “sensory” cooperation (use one person’s eyes, another’s ears to perform task etc)
Interpret via multiple forms: performance, video, mobile VR, projection map, game

PROTOTYPE 2: perceive thru another (3 weeks)

Oct 12: Guest practitioners discuss mechanics, 1
Discussions w artists, technologists, practitioners; relating their work to course projects
Immersion, presence, engagement, embodied spectatorship, forms’ capabilities & limits
Guests: Mike Allison and Sarah Rothberg
Review: ideas for prototype 2

Oct 19: Guest practitioners discuss mechanics, 2
Discussions w artists, technologists, practitioners, relate their work to course projects
Immersion, presence, engagement, embodied spectatorship, forms’ capabilities & limits
Guests: Ramsey Nasser & Kaho Abe
Review: iteration of prototype 2

Oct 26: MIDTERMS
Ben Norskov, guest critic
Review Prototype 2, appreciate another’s perspective, prototypes in multiple forms

MAKING: proto 3: appreciate perspective of another, or multi POV’s of same event (6 wks)

Nov 02: The Point: test proto 2, brainstorm proto 3 multi POV
Meet w ACTION
Prototype 3, due Dec 14th finals: iterate interaction to appreciate POV of another, or, create means to experience story / event from multiple perspectives
Choose prompt to prototype in multiple forms, iterate present, document

Nov 09: Collaborative Story w Fortugno 1
Workshop w Nick Fortugno: mechanics to facilitate sharing perspectives, collaborative story telling

Nov 16 Mechanics for sharing POV w Fortugno 2
Assess: are you creating a closed structure to “make the user do something,” or, creating an open interaction that allows room for users to make choices and express themselves freely?

Nov 23 Final user test w The Point
Assess: do the creative interactions you’ve created facilitate perspective sharing or mutual understanding with this group? Were people engaged? If so, was the engagement sustained? Do you feel like perspectives were shared, that you know the group any better? Do you think there was a balance of fun and thoughtful content? Did you feel like your system was complex enough for behavior / strategy to emerge?

Nov 30 Dan Archer on Immersive media for empathy
Assess: What are the goals for your project, and how might you iterate to achieve those goals?

Dec 07 Final user test

Dec 14 FINAL REVIEWS w outside critic, final documentation due

Final documentation should include:

  • Goal / summary: short summary of what type of interaction you’ve created, its form, its goal
  • Mechanic: what is the central mechanic, how does it function, how does it create meaning
  • Rule set
  • Basic tech outline, or any basic info on how to recreate project (i.e., pdf’s of card decks)
  • User scenario, sample play though as necessary
  • Image of the sample set up or play testing

Any of the 1st or 2nd prototypes that didn’t go beyond a single iteration need only be described in a couple paragraphs (or a short summary + a rule set). For the final prototype, groups should create a doc that’s approximately 6 paragraphs / 2 pages / 1000 words, including a short assessment on how the prototype functioned in relation to the stated goal, and how it might be further iterated to achieve that goal. Documents should be formatted as pdf’s. Please post your goal statement and a sample image to the blog, along with a link to the pdf.